AI Insights · Timothy · October 2023
Top 5 2D Cartoon Games on Android in Ecuador Q3 2023
In Q3 2023, the top 2D cartoon games on Android in Ecuador showed varied performance in terms of downloads, revenue, and active users. Coin Master led in revenue, while Candy Crush Saga dominated in active users.
During the third quarter of 2023, the top 2D cartoon games on the Android platform in Ecuador demonstrated notable performance in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the trends and shifts in user engagement and monetization.
Coin Master from Moon Active experienced a fluctuating revenue trend, peaking at approximately $8.4K in the last week of June and then seeing a dip to around $5.6K in late July. The game rebounded in early August, reaching $8.2K and maintained a steady range around $6K-$7K through September. Weekly downloads decreased from about 15K in late June to around 7.2K by the end of September. Active users saw a slight decline from 98K to around 82K throughout the quarter.
Candy Crush Saga by King showed stable revenue, starting at $3K in late June and gradually increasing to $3.3K by the end of September. Weekly downloads remained consistent, hovering around 16K-17K, with a slight drop to 13.8K in mid-September. Active users peaked at 336K in mid-July, then slightly declined to around 311K by the end of the quarter.
Royal Match from Dream Games, Ltd. saw a gradual increase in revenue, starting at $1.4K in late June and reaching $1.8K by the end of September. Downloads fluctuated, with a notable spike to 12.4K in late July, followed by a decline to around 6.6K in late August, and a recovery to 8.5K by the end of September. Active users showed a steady increase from 44.5K to 45.3K over the quarter.
Dragon City: Mobile Adventure by Social Point had a varied revenue trend, peaking at $1.2K in early August and ending the quarter at around $1K. Downloads saw a significant spike to 6.6K in mid-July but gradually decreased to 3.5K by the end of September. Active users reached a high of 123K in mid-July, then slightly decreased to approximately 110K by the end of the quarter.
Clash of Clans from Supercell showed a mixed revenue pattern, with a high of $1.6K in late July and a low of $479 in mid-September. Downloads started at 1.5K in late June, peaked at 2.7K in early July, and then declined to around 800 by the end of September. Active users remained relatively stable, fluctuating between 57K and 63K throughout the quarter.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.